<RemotionRiveCanvas>v3.3.75
This component can render a Rive animation so it synchronizes with Remotion's time.
Example
tsx
import {RemotionRiveCanvas } from '@remotion/rive';functionApp () {return <RemotionRiveCanvas src ="https://example.com/myAnimation.riv" />;}
tsx
import {RemotionRiveCanvas } from '@remotion/rive';functionApp () {return <RemotionRiveCanvas src ="https://example.com/myAnimation.riv" />;}
Props
src
a valid URL of the rive file to load. Can be a local file loaded using staticFile()
or a remote URL like "https://cdn.rive.app/animations/vehicles.riv"
.
fit?
One of: "contain" | "cover" | "fill" | "fit-height" | "none" | "scale-down" | "fit-width"
. Default is "contain"
.
alignment?
One of: "center" | "bottom-center" | "bottom-left" | "bottom-right" | "center-left" | "center-right" | "top-center" | "top-left" | "top-right"
. Default is "center"
.
artboard?
Either a string
specifying the artboard name, a number
specifying the artboard index, otherwise the default artboard is being used.
animation?
Either a string
specifying the animation name, a number
specifying the animation index, otherwise the default animation is being used.
onLoad?
v4.0.58
A callback function that will be executed when the Rive Runtime is loaded. The argument callback is an object of type Rive File
enableRiveAssetCdn?
v4.0.181
Whether to enable the Rive Asset CDN. Default is true
.
assetLoader?
v4.0.181
A custom asset loader. See here for more information.
Memoize the assetLoader function using useCallback
.
tsx
import {useCallback} from 'react';import {RemotionRiveCanvas} from '@remotion/rive';import {FileAsset, ImageAsset} from '@rive-app/canvas-advanced';import {decodeImage} from '@rive-app/react-canvas';export const MyComp: React.FC = () => {const assetLoader = useCallback((asset: FileAsset, bytes: Uint8Array) => {console.log('Asset properties to query', {name: asset.name,fileExtension: asset.fileExtension,cdnUuid: asset.cdnUuid,isFont: asset.isFont,isImage: asset.isImage,isAudio: asset.isAudio,bytes,});// If the asset has a `cdnUuid`, return false to let the runtime handle// loading it in from a CDN. Or if there are bytes found for the asset// (aka, it was embedded), return false as there's no work needed hereif (asset.cdnUuid.length > 0 || bytes.length > 0) {return false;}if (asset.isImage) {fetch('https://picsum.photos/300/500').then(async (res) => {console.log('doing this');const image = await decodeImage(new Uint8Array(await res.arrayBuffer()),);(asset as ImageAsset).setRenderImage(image);// You could maintain a reference and update the image dynamically at any time.// But be sure to call unref to release any references when no longer needed.// This allows the engine to clean it up when it is not used by any more animations.image.unref();});return true;}return false;}, []);return (<RemotionRiveCanvassrc="https://example.com/myAnimation.riv"assetLoader={assetLoader}/>);};
tsx
import {useCallback} from 'react';import {RemotionRiveCanvas} from '@remotion/rive';import {FileAsset, ImageAsset} from '@rive-app/canvas-advanced';import {decodeImage} from '@rive-app/react-canvas';export const MyComp: React.FC = () => {const assetLoader = useCallback((asset: FileAsset, bytes: Uint8Array) => {console.log('Asset properties to query', {name: asset.name,fileExtension: asset.fileExtension,cdnUuid: asset.cdnUuid,isFont: asset.isFont,isImage: asset.isImage,isAudio: asset.isAudio,bytes,});// If the asset has a `cdnUuid`, return false to let the runtime handle// loading it in from a CDN. Or if there are bytes found for the asset// (aka, it was embedded), return false as there's no work needed hereif (asset.cdnUuid.length > 0 || bytes.length > 0) {return false;}if (asset.isImage) {fetch('https://picsum.photos/300/500').then(async (res) => {console.log('doing this');const image = await decodeImage(new Uint8Array(await res.arrayBuffer()),);(asset as ImageAsset).setRenderImage(image);// You could maintain a reference and update the image dynamically at any time.// But be sure to call unref to release any references when no longer needed.// This allows the engine to clean it up when it is not used by any more animations.image.unref();});return true;}return false;}, []);return (<RemotionRiveCanvassrc="https://example.com/myAnimation.riv"assetLoader={assetLoader}/>);};
Refv4.0.180
You can attach a ref to the component to access the Rive Canvas instance.
MyComp.tsxtsx
import {RemotionRiveCanvas ,RiveCanvasRef } from '@remotion/rive';import {useEffect } from 'react';constMyComp :React .FC = () => {constcanvasRef =React .useRef <RiveCanvasRef >(null);useEffect (() => {if (!canvasRef .current ) {return;}canvasRef .current .getAnimationInstance (); // import("@rive-app/canvas-advanced").LinearAnimationInstancecanvasRef .current .getArtboard (); // import("@rive-app/canvas-advanced").ArtboardcanvasRef .current .getRenderer (); // import("@rive-app/canvas-advanced").CanvasRenderercanvasRef .current .getCanvas (); // import("@rive-app/canvas-advanced").RiveCanvas}, [canvasRef ]);return (<RemotionRiveCanvas src ="https://example.com/myAnimation.riv"ref ={canvasRef }/>);};
MyComp.tsxtsx
import {RemotionRiveCanvas ,RiveCanvasRef } from '@remotion/rive';import {useEffect } from 'react';constMyComp :React .FC = () => {constcanvasRef =React .useRef <RiveCanvasRef >(null);useEffect (() => {if (!canvasRef .current ) {return;}canvasRef .current .getAnimationInstance (); // import("@rive-app/canvas-advanced").LinearAnimationInstancecanvasRef .current .getArtboard (); // import("@rive-app/canvas-advanced").ArtboardcanvasRef .current .getRenderer (); // import("@rive-app/canvas-advanced").CanvasRenderercanvasRef .current .getCanvas (); // import("@rive-app/canvas-advanced").RiveCanvas}, [canvasRef ]);return (<RemotionRiveCanvas src ="https://example.com/myAnimation.riv"ref ={canvasRef }/>);};
The ref exposes the following methods:
getAnimationInstance()
Returns a LinearAnimationInstance
from the Rive Runtime.
getArtboard()
Returns a Artboard
from the Rive Runtime.
getRenderer()
Returns a CanvasRenderer
from the Rive Runtime.
getCanvas()
Returns a RiveCanvas
from the Rive Runtime.
Set Text Run at Runtime Example
This example assumes that your Rive animation has a text run named "city". See here for more information about Text Runs on Rive.
tsx
import {RemotionRiveCanvas } from '@remotion/rive';import {File } from '@rive-app/canvas-advanced';import {useCallback } from 'react';// Make sure to wrap your onLoad handler on `useCallback` to avoid re-rendering this component every single timeconstonLoadHandler =useCallback ((file :File ) => {constartboard =file .defaultArtboard ();consttextRun =artboard .textRun ('city');textRun .text = 'Tokyo';}, []);functionApp () {return (<RemotionRiveCanvas src ="https://example.com/myAnimation.riv"onLoad ={onLoadHandler }/>);}
tsx
import {RemotionRiveCanvas } from '@remotion/rive';import {File } from '@rive-app/canvas-advanced';import {useCallback } from 'react';// Make sure to wrap your onLoad handler on `useCallback` to avoid re-rendering this component every single timeconstonLoadHandler =useCallback ((file :File ) => {constartboard =file .defaultArtboard ();consttextRun =artboard .textRun ('city');textRun .text = 'Tokyo';}, []);functionApp () {return (<RemotionRiveCanvas src ="https://example.com/myAnimation.riv"onLoad ={onLoadHandler }/>);}